The indie RPG publisher rewards backers pledging just $5 with a PDF copy of the RPG and character sheets. These Companies specialize in the creation of “Gimmicks,” massive and specialized war machines with the singular goal of destroying Aberrations. That is why in every universe people have fought back and created “GC’s” or “Gimmick Companies”. While not much is known about Aberrations, we do know how powerful and destructive they are. Each world contained in the Gimmick Zero multiverse has been permanently affected in one way or another by what is called the “Zero Event” which always releases large and horrible beings that we call “Aberrations” into the world. What we can tell you is that every world has several constants: Gimmicks, People, Cities, and Aberrations. The landscape of this world differs with every playthrough, dependent on how you roll the dice and the tables throughout this book. It’s all about keeping options open without knowing what the results will be ahead of time. The game, which tends to last 2 to 4 hours and suits 3 to 4 players, promises to balance the thrill of dice roles with narrative play.
The anime inspiration comes from settings like Megaman Zero, Katana Zero and Bubblegum Crisis. Rookie Jet says the RPG isn’t just for rookies but experienced gamers and offers a flexible system for campaigns and one-shots.